Initial tea shader R&D. Shader created in the Material Editor of UE 4.26. Two spheres, one is the glass and the other the water/tea. All other effects are achieved entirely in the material and were made into attributes available to design.
From early 2018 to 2021 I worked with Davey Wreden and the team at Ivy Road to bring Wanderstop to life. Originally as the Art Lead, I worked closely with our concept artist the ever talented Nathalie Fourdraine and Davey to work out the visual style of the game along with the tech art pipeline. I also handled custom material creation to create various effects such as the tea shader, water and skies. After leaving Ivy Road to teach fulltime, I came back to perform the final lighting passes for the game with the direction of Temi Olujobi. Wanderstop was my first Indie project and the first using a non proprietary engine, Unreal.